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Evil Residence format: Unreal Tournament 2004software: Maya, Photoshop, Unreal Editor completed: December 2006 the following are screens from a UT2004 map created for a group project. the map features a "resident evil" style mansion, complete with secret passageways to subterranean spookiness. responsibilities included BSP geometry, static meshes, textures, materials, and lighting. credit goes to Devin Sova for additional static meshes, textures, and materials. credit goes to Mark Schreiner for everything else. click on thumbnails to view full-size images | |||||||||||
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