Evil Residence

format: Unreal Tournament 2004
software: Maya, Photoshop, Unreal Editor
completed: December 2006

the following are screens from a UT2004 map created for a group project. the map features a "resident evil" style mansion, complete with secret passageways to subterranean spookiness. responsibilities included BSP geometry, static meshes, textures, materials, and lighting. credit goes to Devin Sova for additional static meshes, textures, and materials. credit goes to Mark Schreiner for everything else.

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